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Farewell Avalon
Farewell Avalon poster

Farewell Avalon - One Trail Games

Farewell Avalon is a 2D top-down combat game with a unique twist to dying and a story rich world. It is a course project turned side project with a demo available on itch.io. Presented at the Toronto Level Up Showcase 2024. Farewell Avalon has been expanded on, through the creation of Project: FRACTURING.

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Throughout this project, my role has included designing and balancing game systems/mechanics, coding user interface elements and enemies, as well as, managed version control using Git.

Most Recent Update/Release

Systems Design

The project required both designing and programming of enemy fight patterns, the health and loot drop systems following a quick brief.

This enemy had to be a static cube that hovered and attacked the player. The design criteria was as follows:

  • Enemy must have ranged attacks

  • It should shoot at the player once in-range

  • It should explodes on death

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UI Programming

Implemented user interface code, as well as, helped to shape the UI at different iterations of the product.​

Some of the assets coded included:

  • HUD

    • Health bar

    • Held item(s)

    • Player death screen

  • Pause Menu​

    • Button Functionality​

    • ​Volume modification

    • And more.

Version Control / Agile Development

I maintained our git-based version control, and participated in a team practicing Agile development methodologies and scrum.​

This included:

  • Knowledge of Git and Visual Studio

  • Knowledge of Agile Development

  • Communication Skills (displayed via daily stand ups regarding progress and weekly meetings)

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