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Project: FRACTURING
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Project: FRACTURING - One Trail Games

Project: FRACTURING is a 2D top-down open world bullet hell game. Originating from the core idea of Farewell Avalon, Project: FRACTURING seeks to go beyond its original scope by presenting a less linear take on the overarching storyline of its forebearer. It is a course project turned side project that is currently still in development with a demo available on itch.io. Presented at the Toronto Level Up Showcase 2025.

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Throughout this project, my role has included designing and programming UI, quests, map and bullet hell/patten logic.

Most Recent Update/Release

UI Design & Programming

I implemented all user interface code and made many contributions in regard to the UI art for the project. Some notable contributions I made were:

  • Heart-based player health bar

  • Skill display, equip and inspect screens

  • Enemy smooth health drain

  • Quest notifications and quest log information

Click to see more examples!

Gameplay Coding

I created modular and expandable systems for both questing and bullet hell pattern creation. As well as tools/custom editors for designers to use to create their own unique patterns.

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