Muse of Echoes
Muse of Echoes - One Trail Games
Project: Echo is a rhythm-combat action roguelike that is [currently in development]. It is being developed as the final capstone project for my advanced diploma in Game Development at Centennial College.
This page will be updated with details on a rolling basis as I am allowed to share them.
My Role(s): Lead Game Designer, UX/UI Designer, Scrum Master
Game Design
As the Lead Game Designer, I:
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Created and maintained the project's Game Design Document.
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Designed Enemy and Player mechanics/interactions.
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Led a team of designers including level design and narrative design specialists.
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Worked in game engine to prototype mechanics.
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Created and maintained an art bible to aid in keeping the game cohesive.
Video includes a showcase of the game's core features and mechanics
User Experience Design
As the UX Designer on the project, I:
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Created mock ups for player interactions.
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Designed player feedback / Visual Effects.
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Helped conduct user playtesting.
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Reviewed playtest feedback with the QA lead and Project Manager.
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Used quantitative and qualitative data to prioritize features.
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Helped team maintain best usability practices.
Scrum Management
Due to the size of our team and the multiple hats worn by those on it, my project manager has asked for me to help aid in keeping track of weekly sprints so that we could better prioritize feature development.
As a Scrum Master, I have:
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Created and tracked tasks using project management software (Jira)
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Including:
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Setting Task Priority;
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Assigning estimated points/hours per task;
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Making sure all tasks have their relative dependencies linked.
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Checked in with members 2-3 times a week to gauge project progress.
